If you’re planning to develop a game engine or other Java software that needs 3D graphics, consider using Java Binding for OpenGL (JOGL). This low-level Java API acts as a bridge to the underlying ...
I'm not sure what you're asking. Is it the texture loading itself (reading TGA/BMP whatever), and the glTexImage2d() calls that you are having problems with, or actually using the textures? Or is it ...
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